HGs thoughts on MKX

Discussion of the upcoming Mortal Kombat X for PC, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One, with its release scheduled for 2015.
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Holy Grail
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The look. Reportedly the engine is a re-coded version of the same Unreal 3 engine as used in Mortal Kombat (2011). When I heard this I was concerned. But once you see the footage, that concern disappears. It looks GORGEOUS. However within that, let’s consider that the game is going cross-gen meaning it will be out for X-Box One, PS4 as well as their older cousins in X-Box 360 and PS3. I am under no illusions that the footage we’ve seen is from a ‘next-gen’ console. The older consoles simply wouldn’t be capable of that level of fidelity while maintaining the high frame rate fighting games demand. So if you haven’t upgraded and are rejoicing the cross-gen move, be aware, your experience may differ from what we’ve seen so far.

Also MKX looked FAST. Make no mistake, it’s still Mortal Kombat styled gameplay but it looks like they’ve spent quite a bit of time on the transitional animations – no more of this suddenly standing upright and falling over. To be clear, it’s no Dead or Alive, but it’s the closest MK has been to that kind of fluidity in years.

The design. For the first time in a long time, I’m looking at newly designed MK characters and genuinely excited. Not only do they have unique, well-crafted looks, but some of the play styles are great – Ferra/Torr is the prime example but also the concept of totems used by Kotal Kahn are a welcome addition. Also, Cassie Cage might not be the most outrageous addition, but it was actually refreshing for a female character to fight in something FUNCTIONAL rather than barely there. Your mileage may vary but it highlights a maturity in the series – and I don’t mean blood and gore. Forget Drahmin, Mavado, Jarek and many others, these new players are the real deal. The question is, can they keep it up as more characters are revealed?

Speaking of the blood and gore, just when you thought the Fatalities couldn’t possibly top MK9…. Yeah. They did. And we’ve only seen a handful of them! Reports indicate that the team worked on the body physics meaning that it can now be sliced, diced and torn from any angle, not just at junctions of key limbs. It seems that the imagination is literally the only ceiling that exists. How this affects territories with stricter control on video-game violence, remains to be seen…

The plot. Always a source of angst and flame-wars for MK fans, MKX is both a continuation of the MK9 story and a leap 25 years into the future. Whether this will be a back-and-forth deal (complete with Flux Capacitor) we can’t really say. But it certainly does the franchise room to breathe while keeping the lore that we all grew up with intact. I think this is pretty clever move and one that I’m excited to see play out.

The variations. As someone who writes the moves guides here at DMK, this has me both excited and terrified. I think it’s a great concept and gives another layer of depth to the meta-game. Even if you restricted two players to particular characters, they still have flexibility and some strategic choices to make. It will make tournament grade fights all the more interesting as PerfectLegend and his ilk choose their character.

Questions that aren’t answered – alternative modes. Will Konquest make a come back? What about Kreate-A-Fighter? Mortal Karts anyone? Also the inclusion of another finisher type. In their playthrough IGN did confirm that the in-game moveslist did have a 5th finisher listed alongside the usual two fatalities, babality and a stage finisher.

In any case, the future of MK has never looked so bright and I can’t wait to see what else the NRS team have in store for us all.
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ForestDemon
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Just going by what's been shown and discussed so far, I'm actually hyped for this game. MKX looks to be a much darker, more serious MK that I had wanted MK9 to be. It does go to show that NRS is working really hard to step up from the previous games, and I really want this game to turn out very well. I am concerned about the story and how characters will be portrayed, but I don't think it's as likely that we'll be getting an idiot plot like MK9's story. I do hope that the gameplay will truly be smooth and fluid. Proper balancing of characters and having good netcode are essential for this game if this series really wants to cater to the competitive players.

I don't really have much interest in getting a next-gen system, but once I'm interested enough and can save up enough money, I would like to get the next-gen version of the game. It's good that Ed Boon and his team are focused on PS4 and X-Box One versions of MKX. At the very least, if I can't get a next-gen system for a good while, I'll just get the PS3 version and hope for the best.
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KitanaFan
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I do hope to see Konquest mode again. A Konquest mode that's akin to Shaolin Monks would be nice. Each character having three variations sounds interesting too. Overall, since I liked MK9 a lot, I'm looking forward to this too.
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ForestDemon
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KitanaFan wrote:I do hope to see Konquest mode again. A Konquest mode that's akin to Shaolin Monks would be nice. Each character having three variations sounds interesting too. Overall, since I liked MK9 a lot, I'm looking forward to this too.


I'd say that for something like that, we'll have to see that as its own separate game. Perhaps it would work best to have such games to tell stories in between major installments.
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BorixXx
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MK 9 gameplay was hype.. And the story was dope until the last act shat on itself in tradition of Ed Boon always finding a way to fuck something up.

I hope this doesn't suck. Game play and previews look very promising. But MK Dev team hasn't been the best at designing new characters for a very.. very long time and this is supposed to have a very fresh roster.

2 cents
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ForestDemon
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To be fair, Ed Boon isn't really in charge of the story details. He's the lead programmer of the game. I still think that the overall story of MK 2011 was bad, because the core premise and method of storytelling were bad. For the gameplay, MK 2011 did start off NRS in the right direction even though it can be argued that there are still issues. I do agree that MKX's gameplay does look promising, but I have to remain a bit skeptical. As for the roster, I'm really glad that they're introducing a lot of new characters. I still feel that a lot of the post-MK3 characters are largely underrated save for Kenshi. Some of them aren't really as bad as they are usually made out to be.
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